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Gamification Report | Episode 24: Serious Educational Games - Avatars, Open Worlds, and more!

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In this last segment on serious educational games (SEGS), we continue our discussion on how to implement research-based design in serious educational games, and look specifically at the effect of avatars and open worlds in games.
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We read the journals, so you don't have to! The Gamification Report, hosted by David Chandross, is an online magazine focused on game-based learning, gamification, virtual reality and augmented reality.

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